Using Games to Redefine the Learning Experience
Presented by Shawn Young, CEO of Classcraft

Strengthening student engagement starts with creating a learning environment that’s fun, collaborative, and completely immersive. In the same way that music lovers attend concerts for an experience beyond listening to their favorite songs, it’s imperative that classrooms offer an interactive learning experience that the Internet cannot. In this webinar, Classcraft CEO Shawn Young will explore:
  • The building blocks of good games and how to use them in the classroom
  • How to use video games to drive external and internal motivation
  • How to transform classroom management and the class experience into a game
Using the same mechanics that make video games so compelling, you can transform your classroom so that students have a great time, help each other thrive, and keep coming back for more! Classcraft is a free online platform that turns any classroom into a giant role-playing game played through the school year. In his presentation, Shawn also will define what makes a good video game, how those concepts went into Classcraft’s design, and how the Classcraft platform has transformed the lives of hundreds of thousands of students worldwide. Join Shawn for an interactive session on using games to redefine the learning experience. He will field questions after his presentation. This event will benefit K-12 teachers and administrators as well as anyone involved in managing student behavior or developing soft skills in students.


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