Implementing a Multiplayer Classroom: Results from Designing a Class as a Game
Presented by 
Andy Petroski, Director and Assistant Professor of Learning Technologies, 
Harrisburg University of Science & Technology

The multiplayer classroom is a technique to incorporate game elements into course design. The course is the game!  The multiplayer classroom movement started in 2010 with Lee Sheldon, who was a professor at Indiana University at the time.  Professor Sheldon's pursuit of integrating a game experience into the classroom resulted in a book, The Multiplayer Classroom: Designing Coursework as a Game, which has guided hundreds of educators to design their courses as games.  In our community’s next webinar, Andy Petroski will share his experience with a recent course re-design from a standard format to a multiplayer classroom format.  Andy also will present an analysis of student feedback as well as other case studies beyond his own course re-design.  Join us on May 21st to learn about experiences with implementing the multiplayer classroom.

Join the Game-Based Learning community to access the webinar recording and resources.
Please fill-in the following fields to register for this recording:
First Name: (Required)
Last Name: (Required)
E-mail Address:
(Required)
Zip:
(Required)
Country:
(Required)
Organization:
(Required)
Job Title:
(Required)
This is a free program from edWeb.net.

edWeb.net is a social network and professional learning community that makes it easy for teachers and all educators to connect and collaborate with peers, share information and best practices, and spread innovative ideas to improve teaching and learning.

Questions? Check our FAQ page.

Visit our website at www.edweb.net

Visit our Google calendar to view all webinars this month.
Follow us on Twitter @edWebnet to learn about upcoming webinars and special events!
Your e-mail address and personal information are confidential and will not be sold or rented.