Escape To Morrow: Minecraft as a Game Design Engine for Students
Presented by Marianne Malmstrom (aka Knowclue), 
Cognitive Architect at The Elisabeth Morrow School in NJ

Minecraft is a little indie game that has taken the world by storm and has many wondering why children seem to be "obsessed" with this game.  Given the enthusiasm surrounding this game, it is no surprise that educators are exploring ways to bring Minecraft into the classroom. Join us for our community’s next webinar to learn what happens when students are given the opportunity to design within a platform they love. Marianne Malmstrom, Cognitive Architect at The Elisabeth Morrow School in NJ, will share how play, agency, and autonomy can be leveraged with Minecraft to create learning spaces that are dynamic and relevant.  She will show us how learning is naturally embedded in Minecraft game play and how children playing in this space are engaged in a highly sophisticated mode of learning that taps into creativity, collaboration, design thinking, and problem solving.  Hear about the series of Minecraft challenges that were created for the students at Marianne’s school - including “Escape To Morrow,” an original Minecraft game which took the collaborative effort of students spanning grades 3-6 over one year to create. Join Marianne on April 24th to learn how to start using Minecraft as a game design engine with your students.

Sponsored by Filament Games
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