Beyond Angry Birds: STEM Games with Research-based Evidence of Student Learning
Presented by 
Amos Glenn, Research Associate, Computer-Human Interaction Institute, Carnegie Mellon University

Your trouble finding games that engage your students while they actually learn something, especially in STEM subjects, illustrates the disconnect between the “education” part and the “games” part of educational games. “Can we combine what we know about instructional design with what we know about game design to build games that are both really fun and demonstrably educational?” is the question being asked at Carnegie Mellon University. Join Amos Glenn, Research Associate at the Computer-Human Interaction Institute at CMU on March 27 to hear how the University’s experts in innovative educational technologies and its outstanding game designers are collaborating to answer that question. Amos will not only introduce you to free games you can use today in your classroom, but he also will share objective, scientific data that illustrates how these games produce measurable learning while still being fun to play—vital information for any educators bringing games into their classrooms. Join Amos on March 27 to discover STEM games for your classroom. Attendees will also be invited to participate in CMU research at the end of the webinar.

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